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And more! (please see the release notes)ĭownload and check out our updated plug-ins for Autodesk 3ds Max and Maya today!īrian Savery is a Professional Graphics Software Development Manager for AMD.The Shadow Catcher Node is now called the “Matte” node and includes reflection catching.More math operations in the RPR Arithmetic node.Expedited export of layered texture nodes.Here are a few details of what we changed: This is an ongoing effort, so please if you see an issue with a specific shader network you are using, please let us know in our community forum. Lastly, we have invested serious effort in better supporting the Maya Material Nodes. Check them out today at īetter Support for Various Material Nodes Here you will find detailed explanations of the plug-in settings, as well as images to throw more light on software features, and in many cases, example scenes to illustrate concepts. We have invested significantly in updating the documentation for our Radeon ProRender plug-ins to help with this. For all users, expert to novice, good documentation is key. There are many shader nodes, light parameters, and sampling settings to keep track of. Maya’s MASH system makes rendering these instances easy, and now Radeon ProRender supports them as well! However, it would be extremely overwhelming to manually place each tree in a forest yourself. For example, pieces of dust on a floor or thousands of trees in a forest. The render settings allow the user to set the quality level to a wide spectrum from rasterized to fully path-traced (in OpenCL™) render quality, enabling everything from fast viewport previews to accurate final renders.Īdding complexity to a scene greatly helps with realism. It is especially useful for quick “playblast” style previews. This brings Vulkan-based ray tracing for fast viewport and final renders.
These exported files can be used to pass data between plug-ins or rendered from the command line with the “RPRSRender64.exe” utility.įor Maya, we added Full Spectrum Rendering modes for rendering (Windows® only). While many of the below updates are for the Maya plug-in, the Radeon ProRender plug-in for Autodesk® 3ds Max® v2.6 has received many core updates to the rendering software and denoisers.
Improved stability for font settings.Just in time for Autodesk University 2019 and the exciting release of the new AMD Radeon™ Pro W5700 workstation graphics card, our Radeon™ ProRender physically-based rendering plug-ins have been updated with new features and tools including Full Spectrum Rendering Vulkan® ray tracing for the Autodesk® Maya® v2.8 plug-in and some helpful new user documentation. Improved stability when editing an AutoCAD block. dwg file being exported incorrectly to a. Resolved issues with dual dimensions in a. Resolved issue where auto-centering was not functioning correctly when performing an orbit operation with a 3Dconnexion Space Mouse. INVGEN-22727įile name is no longer cut off after the last delimiter when exporting to a different CAD format. Improvements made to the Customer Error Reporting program. The iProperty date value now shows the correct date. There are no longer differences between the Tolerance values displayed in the Hole dialog box and the graphics window when retrieving dimensions in Inventor drawings. Improved security by removing FBX dependency. Improved stability when moving End Of Part marker. Improved performance when using Rebuild All on migrated data. The holes in the tube created with Tube & Pipe are now computed in correct order. Improved stability when using Frame Generator. Improved stability when using Frame Generator.
Improved stability when using Frame Generator with the Vault Add-In.